The expedition finds itself at odds with each other; Edonis, trapped in a deathmask, has decided that he should rule Nagalisitu as its God-King, much to the displeasure of the others. The solution is obvious: a heist to steal Edonis back and remove him from Nagalisitu. Of course, Santina, Edonis' many times great granddaughter has other ideas. Things go as well as you would expect.
The Company of the Rainbow Scale have spent a long year trying to find a new home, but with little success, but a chance encounter in the city of Wilmskirk may reverse their fortunes, leading them to the long forgotten Storm's Age. Can they gain control over their new, would be home or will they too be consumed by it?
The party finds themselves sucked into a strange world, where they must once again kill the Queen of Hell. Of course, unlike last time the Queen has a giant undead dragon and a legion of ghostly wraiths; that's without even considering if they can even kill the Queen for good this time.
The Simonian Bible is within reach and the crew's big payday is right on its heels. The only thing standing in their way? Cleveland's central evidence lock up, a pair of Catholics, and, quite possibly, the man who hired them. No one ever said making ten million was easy.
The expedition finally arrives in Archive, just in time for the Assembly of Cities; waiting for them are thousands of eager zealots, the remnants of the original Society of the Black Owl, lead by Abbot-Librarian Pleavold X, ready to revolutionize Nagalisitite society once again. Of course, despite being the God-Kings of Nagalisitu, introducing a new pillar of society is never easy, especially when one of their own has much different ideas.
Dark Season is once again here and the warband has made camp in Enjossi lands, following their adventure with the elves. It promises to be a long and cold season, but with plenty of mead and food, unlike the previous year. That is, until a Lunar pursued by a group of bandits stumbles upon their camp.
We're back! The party has finally reached the last circle of Hell, ready to face off against the Queen of Hell and tear down her crystal city. But, someone from Hugh's past is waiting for him, someone he thought he'd never have the chance to apologize to. Can the rest of the party keep Hugh safe, even as he risks being swept up into the games of Icons once again?
The expedition returns to Nagalisitu for the third time, but it is not the Nagalisitu they remember; in their absence, Nagalisitite society has become obsessed with religion and community above all else. As they prepare to attend the Intercity Games in Archive, they find themselves questioning if introducing mercantilism to Nagalisitu is the right thing to do.
Cleveland is a city down on its luck, and no place is worse off than the local occult underground; liars, thieves, and plain dealing villains, all hungry for the next big score. So, when a job worth 10 million each comes along, Everett Drobny, Max Hirsh, and Irena Sobol are quick to take it. But something smells rotten from the go and the group soon discovers a conspiracy much vaster and deeper than they could dream of. Will they manage to save themselves or will they be nothing more than captives of sin?