The expedition returns to Nagalisitu for the third time, but it is not the Nagalisitu they remember; in their absence, Nagalisitite society has become obsessed with religion and community above all else. As they prepare to attend the Intercity Games in Archive, they find themselves questioning if introducing mercantilism to Nagalisitu is the right thing to do.
As Earth Season comes to a close, the Company of the Rainbow Scale must rest and resupply in order to survive the looming Dark Season; thankfully, they still have ties of kinship to the Enjossi, who are more than happy to supply them and give them a safe place to rest for a while. But, it quickly comes apparent that the Enjossi's new chief has started a war he has no hopes of winning and that it is up to the Rainbow Scales set things right.
The expedition heads to Craunia, seat of House Sern and Umbrolio's ancestral home. They come to negotiate a deal with the Whole Prince of House Sern, in an effort to obtain farmers and bureaucrats to teach the people of Nagalisitu about economics and money. Unfortunately, the Whole Prince is very intent on doing colonialism and extracting every bit of wealth Nagalisitu has to offer House Sern, while keeping them poor and unknowledgeable and, of course, easily controllable. Have the party bitten off more than they can chew?
You know how every podcast has an episode based on the hit movie The Lorax? This is that episode! The party have entered the Circle of Fraud, home of a forest of infinite trees; unfortunately, the Queen of Hell has never seen a resource she won't immediately exploit for military gain. Can the party hope to bring life back to this once verdant land?
The Outsiders are set on making peace and forging a lasting tribe for Nagalisitu; their last obstacle is the Grafulo Skal, a tribe that absolute hates them and enjoys such things as slave raiding and doing fascism. Can they be reasoned with or will Nagalisitu's peace and unity be forged with their blood?
Time for another fight! This time, the party goes up against Headmistress Sweaters and her trio of chosen heroes, including the Chosen One, the feared Hamish Grubbly-Plank! Can they defeat these horrible foes, or will they require the outside help of someone - or something - else?
The expedition returns to Nagalisitu, six centuries after they left (only about a month for them) and find a land completely changed by their decisions. Instead of finding a unified people, the Nagalisituites have fractured into tribes, each of which remembers the Outsiders and their deeds in a different way. Each tribe's way of life is not fully sustainable and unifying them will be key to continuing Nagalisitu's growth, but how can they merge so many distinct cultures, each with their own norms and taboos? And are some tribes even worth saving?
The newly formed Company of the Rainbow Scale is in desperate need of some sort of unifying symbol beyond the Rainbow Wyrm that is their wyter; to that end, their leaders set off to the Rainbow Mounds, rumored to contain amazing rainbow stones that reflect every color known. But what should be a fairly simple adventure turns into something more complicated, as they encounter the Mounds' strange new resident.
The party has never even heard of the Royal Academy for Necromancy, Demonology, and Applied Magics when they step into the 7th Circle of Hell. Discovered by a strange school porter named Scarlet, they are swiftly escorted to onboarding and sorting. Then, just as they are about to start their new life at Randam Academy, they accidentally call up a great, beetle-eyed monster called the Great Guardian. An incredible fight is about to begin!
Following their navigation of the Labyrinth, the party finds themselves stuck between two legions, led by two arguing liches. Thankfully, instead of killing them, the liches believe them to be some sort of royal conflict resolution specialists. Can the players finally do some diplomacy? Probably not!