A gang of criminals and revolutionaries is hired to rob a hypercorp bank. Should be a simple job: get in, install the back door in the bank's servers, and get out; the whole thing is guarded by glorified bodyguards with space tasers. But something immediately goes wrong, as it becomes apparent that they aren't the first thieves on the scene.
In the thrilling conclusion to Tell No Tales, the team touches down on the asteroid previously owned by Stellar Anti-Matter. Things rapidly spiral out of their control, as the seemingly abandoned research base tries to kill them to protect its secrets. Someone is absolutely going to die.
The team finally heads into the Martian Quarantine Zone, to track down just what Marzuq found. They come face-to-face with some of the Zone's inhabitants and finally have a major break in their mission. It only costs them a little bit of their sanity.
After blowing up a hotel room, the team decides to take a break and have themselves a make over. After that, they contemplate revenge and how it's a dish best served with a side of giant aerospace craft with an insane amount of railguns.
The team regroups to figure out their next move, as well as find out what happened to their good pal Billy, and take some well deserved down time. Unfortunately for them, the conspiracy has no intention of allowing them to rest, and things go from bad to worse, before reaching an explosive conclusion.
Oh, also here's the image everyone was laughing at: https://imgur.com/vMWzGVu
The sentinels have been out in the cold too long, and decide its finally time to find their proxy, Remmy. Of course, that's assuming Remmy doesn't decide to find them first. Things are about to get exciting, in the worst way possible.
The sentinels decide to investigate Marzuq's shipping container near the Olympus Space Elevator, hoping to find the partial data he sent to Firewall. Unfortunately, they aren't the only ones interested in recovering it and drastic measures must be taken.
It's time for a Crab Battle.
The team takes a personal day, while they wait for the information they stole from the Olympus Infrastructure Authority to decrypt. Perhaps unsurprisingly, their day off turns out be involve just as much work, as their normal lives and jobs intrude. Pretty much everyone on the team makes terrible life choices, which will surely have no consequences.