
Tendencies: Different Seas 6
The crew continues to follow their compass, hoping to find the treasure before the British take it from them. Deep in the jungle they find something very worthwhile.
The crew continues to follow their compass, hoping to find the treasure before the British take it from them. Deep in the jungle they find something very worthwhile.
The final confrontation between the gang and President Vans begins, as Bodies in Motion comes to a close! Will they figure out how Vans' mysterious Stand Moondance works, or will they be stuck in a loop forever? Who does the iron idol choose to grant its power to? And what is the fate of Magnetic Springs? Find out in this, the session of Bodies in Motion!
Here it is, the penultimate (probably) episode of Bodies in Motion! The gang faces down Vice President May and her nefarious and devious Stand, Powerslave! Bonds are tested, idols are fumbled, and something amazing happens. Soon, the only thing standing in the way of their crusade to stop gentrification will be President Vans and his mysterious abilities. Thus ends the Money for Nothin' arc, as the final arc, Run This Town, begins.
Following their disastrous encounter with Captain Barnabus and his Stand Satellite Electrica, the pirates of the Best Hamster Boat decide to follow the mysterious compass the British so desperately want, but not before docking at Tortuga, a pirate stronghold, for repairs. But something is afoot and, for once, it isn't the work of an enemy Stand.
As the gang draws ever closer to their confrontation with Vans over control of the iron idol, the stakes are once again raised, as the Executive Board claims their first life! Who falls to the terrifying power of Check The Rhime and how do the survivors cope with their sudden loss? Find out in this episode of Bodies in Motion!
Check The Rhime was made by the actual author of the game, Dusty De Leon! Thanks Dusty!
The Lifestyle pulls into port once again, following their successful raid! They make some new friends, rename the ship, and they get their first taste of what the British Admiralty has in store for them.
The crew of the Lifestyle sets their sights on a Danish treasure ship! Loaded down with New World goods and guarded by nothing more than her crew, she should be an easy target for the ship's loot hungry crew. But when they find an apparent ghost ship, they find themselves asking if this is the work of an enemy Stand!
The fight against the Executive Board continues, this time with the party separated; Cyrus, Julien, and Carl have all been pulled into a strange pocket dimension, where they must survive the powerful Stand Watermelon Man and its dimension warping properties. Meanwhile, Brookes must work with a confused and stressed Coach McHorse to save his friends and find a way to break them out of their prison. Will they be forced to hand over the idol in the face of such overwhelming foes? Find out, as the Money for Nothin' arc continues!
This week's Stands were designed by friend of the show A Meat!
The chase is on, as the gang attempts to flee to Newhouse Ball Fields while members of the Executive Board are hot on their trail! Cambria and The Suffering are back, but who is the mysterious new user riding with her? What other surprises does Vans have in store for them? But, most importantly, will their final remaining car be destroyed?
The Stand Whip It was made by A Meat! Thanks A Meat!
The crew of the Lifestyle pull into Nombre de Dios, a wealthy Spanish port known for its relative security due to it being an important stop on the Spanish silver train. So, of course, the crew cut loose and leave their mark on Nombre de Dios as they take some much needed downtime; Cap'm Pines makes a connection, Blowman plans their next big score, Derringur actually does his job, and Newton steals a very rare plant. Of course, their various crimes and misdemeanors come back to bite them in the ass; the only way to find out how is to listen to the episode!