The party tries to figure out what's wrong with the Lance of Victory, only to realize its probably missing some pieces. To that end, they head out to take on the Cult of Cops, who apparently stole a chest full of important documents that relate to the whole mess! It's time to beat up some more cultist cops.
And we're back! The party has finally arrived at the Isle of Fire, home not only to the mysterious and unknowable Icon Golgath, but also to the final Hunting Beast, long trapped under the same volcano that power's Golgath's massive factory. Will Golgath be able to help them protect the tomb that lies deep beneath it, or will they be forced to deal with the Icon? Also, why does Hammer get the feeling he's been here before?
Its time to infiltrate the Thrice-Wise Magus' cloud tower, where he and the Ebon Gauntlet are conducting strange experiments on kobolds; what is the fate of Squire's two knights, why does the Tyrant Emperor support these draconic experiments, and will the party be able to free Starport from its invisible chains? Find out in this episode, where we finally enter champion tier and the twilight of the 13th Age finally begins.