The first snow of the winter has fallen and within the Dragon Empire and the surrounding environs that means the Feast of Gold has finally arrived; instituted by the Tyrant Emperor, its a week of feasting, celebration, and gift giving. The party find themselves in Maywold on this Feast of Gold, a town that refuses to celebrate the beloved holiday, even though it means crossing the Emperor and breaking the law; what could cause such a sleepy little hamlet to risk open rebellion against the Empire?
The Lance of Victory has been stolen; not the fake Lance the party failed to steal, but the real one. According to the news, the Lance had already been stolen long before the party's original attempt! Who stole the Lance? What does the Immortal CEO want with the party? Why is there an Elemental Plane of Teens?
The party finally takes on the awful tree that has taken over the halfling village of Round Top. Of course, it won't be easy, what with Round Top being the epicenter of several important leylines and the tree sucking them dry for the Hunter; uprooting this glorified weed will take more than just stabbing it and burning it with hellfire.
A group of weirdos plans to steal the Lance of Victory, a powerful holy relic owned by the Church of Light; their goal is to take down the self proclaimed god known as the Speaker in Light, and the Lance is the first step in that plan. Unfortunately for them, none of them are natural born thieves and rogues. Things go about as well as can be expected, given the circumstances.
This week, instead of a climactic fight Hugh and Blaze have a flashback fireside chat! Hugh has a bone to pick with Blaze, following the events at the Court of Stars, something that has been festering for a long while. Blaze, being a giant emotional baby, has no idea what's going on.
Following their spooky psychologically thrilling adventure in Blaze's (honestly quite sad) fear personified, the party stumbles upon Puddinpop Greenfeets, a halfling of some renown (according to him, at least); he request their help in freeing his second favorite city in the Tri-Top area, Round Top (or is it Flat Top? Or maybe Short Top?). The party, being stalwart heroes, reluctantly agrees when it becomes clear Nulthra has her hand in the woe visiting Round Top; they immediately regret this decision.
The party recovers from the magic storm and sets off towards Starport; unfortunately they are stopped in the small hamlet of Ashbourne by a dear old friend dressed in golden armor. Sir Goldeneye accuses the party of being in league with whatever is causing Ashbourne's woes, drawing them into the strange, spooky events surrounding the town. Oops, looks like Julia maybe did another spooky Halloween session!
Another magic storm is rolling in and it looks like the party will be caught up in it. Thankfully, the mysterious Onmir Sybk, a lost dwarven manor in the heart of the Empire, is open for business! Who is the mysterious Master of Onmir Sybk, what does he want, and why is this place just so dang spooky? In this week's episode, the players let Julia get away with a goddamn Halloween special!