The party sets off across the Second Circle, but find something wrong immediately: a cold mist covers everything in the circle, freezing any demon that calls the circle its home. Strangely, the city of Doncristana seems to be awake and unfrozen, a beacon that the party latches on to immediately. What secrets does the city hold?
Today's session is of dubious canon; run by Dijon, this session finds Teus, Blaze, and Dawn in the town of Tooleaf, a small pastoral village where something is almost certainly off about it and the people who live there. Perhaps this strangeness stems from the monster attacks that are plaguing it and causing villagers to disappear, or perhaps something darker lurks in the village's past...
The party finally arrive at Castle Purgatory, ready to pass on to the Second Circle of Hell. Unfortunately, the prince has withheld some rather key information, primarily that the lich is sealed in a divinely warded room to prevent him from being killed by another demon or undead. Thankfully, Caliban can make infiltrating the demon part of the castle a bit easier, if the party can get him to his throne room, where he can channel the power of the First Circle to secure the castle. Perhaps unsurprisingly, the party doesn't trust him and make other plans.
Now allied with Prince Calliban, the party is directed towards the City of the Victorious Queen, a massive monument in city form to the Queen of Hell. Here, according to Calliban, they can find allies to help secure the First Ring of Hell when the party leaves, providing a stable base for all future rebellious activities. Of course, the party doesn't necessarily agree with the prince about the future of Hell.
The party has finally reached Hell, in their normal explosive fashion. But things are different from what they expected; even Hugh, their resident demon, only has out of date information, having spent the last decade outside of his homeland. There's talk of renewed war and the release of the White Dracolich from the Ninth Circle. Even the princes, the pillars that support the Queen's rule, are different; not only must the party travel to deepest parts of Hell to confront the Queen, they must do it while trying to figure out the political landscape and just who they can trust.
The party arrives at the Abyss, ready to head straight to Hell; unfortunately, nothing is ever that simple and the party must contend with their old friend Sir Goldeneye and the paladins of Aurum Rex. What secrets does the Citadel of the Slumbering King hide?
Now with fixed audio!