Pen & Paper Bullshit
13th Age: Wild Hunt 25

13th Age: Wild Hunt 25

August 16, 2019

The adventurers have finally made it to the Court of Stars in the heart of the Summerlands; the journey has been long and perilous, but soon they will be free of the obligations that brought them to the Fey Queen. A grand ceremony is to be held and the hunting horn given back to the Queen, with the party being lauded as heroes of the realm.

IMPORTANT NEWS: 13th Age is taking a few weeks off!for the next three weeks, all the players will either be on vacation, busy working, or some combination of the two! We will return when after our break; if you still want games, there's a whole bunch on this little podcast called Pen & Paper Bullshit, which you are on right now so that's good! See you soon!

13th Age: Wild Hunt 24

13th Age: Wild Hunt 24

August 9, 2019

The party stumbles upon an abandoned book store in the middle of the road, surrounded by the signs that a chaos elemental is on the loose somewhere inside. Can they navigate the strange, otherworldly dimension that is Aurora's Beautiful Books and save the store's owner or will they too be snared in the sprawling chaos that is the store's basement?

13th Age: Wild Hunt 23

13th Age: Wild Hunt 23

August 2, 2019

The adventurers continue their way towards the Court of Stars, but are forced to confront the creeping taint that follows the Hunter and his acolytes wherever they go; the fey town of Ath Shantar is suffering such a corruption, as they struggle to deal with the "gift" that Nulthra has left them. Its up to the party to save the town and halt whatever nefarious scheme Nulthra and the General are putting into motion.

13th Age: Wild Hunt 22

13th Age: Wild Hunt 22

July 26, 2019

The party finally gets to investigate the hellhole in the middle of the Queen's Woods and are surprised by its strange, unknown people; torn between their fey and demonic halves, this new race must choose between two Queens, each with their own agenda and plans for them. Will the adventurers be able to broker peace not just between the people of Onyran Alora and the Fey Queen's forces, but also between the fey and demonic magics at war inside this new race?

13th Age: Wild Hunt 21

13th Age: Wild Hunt 21

July 12, 2019

The party has finally reached the Queen's Woods (even if they're only on the outskirts of them) and the end of their months long quest seems nearer and nearer. But an unexpected bump in the road to the Court of Stars presents itself in a recently opened hellhole where the fey city of Onyran Alora; as a result the only road through the woods is blocked off by the Green Knight and her collection of troops. What happened at Onyran Alora? Can the whole situation be resolved peacefully or are demons and mortals fated to always fight?

13th Age: Wild Hunt Fireside Chat 11

13th Age: Wild Hunt Fireside Chat 11

July 5, 2019

The party is finally in the Queen's Woods and the end of their quest seems to be in sight; they're taking a much deserved break, giving Hugh and Blaze the perfect chance to catch up and get to know each other better. Of course, some Icons just have to stick their oar into the whole thing and complicate everything!

Note: Hammer and Dawn's players were both at a real deal knight sword fight, so this week's update is just this nice and simple fireside chat! Oh also Roy won best knight? What an absolute unit!

13th Age: Wild Hunt 20

13th Age: Wild Hunt 20

June 28, 2019

The adventurers return to where it all began: Greenrose. But this isn't the Greenrose Dawn and Squire remember; the Ebon Gauntlet has evacuated the town and are conducting some sort of strange experiment. Dawn and Squire also find the answer to a question that has long plagued them, neither of them are ready for the answer. What happened to Slipshod?

13th Age: Wild Hunt 19

13th Age: Wild Hunt 19

June 21, 2019

On the edge of the Queen's Wood and the Empire exists a small town named Suan. Known for its magic and ability to remain independent from the Icons that surround them, the people of Suan love nothing more than research, building complex arcano-technology, and learn from others; it hosts the only known demonic community outside of the hellholes that dot the land, and you can't walk more than a foot without running into some sort of intelligent undead, a pixie, or any number of lesser seen races. But some dark thing exists under Suan, an evil legacy from the fey, waiting for its owner to return and reclaim it.

Oh also Dawn is the town's legendary hero-founder, so that's interesting!

13th Age: Wild Hunt XVIII

13th Age: Wild Hunt XVIII

June 7, 2019

As the adventurers grow ever closer to the Queen's Wood, they are forced to confront their greatest challenge: themselves. Trapped by a magic storm, Dawn finally corners Hugh and forces him to spill the beans about his encounter with an echo of the Fey Queen, while Hammer tries to comfort Blaze due to his apparent fear of magic storms. What does Blaze's fear of magic storms have to do with the tomb of Ereinhaudh and the mysterious man in green?

13th Age: Wild Hunt XVII

13th Age: Wild Hunt XVII

May 31, 2019

Despite the help of a map, the adventurers find themselves lost in the outer fringes of the Queen's Wood, but are they really lost in the woods or is something much more foul afoot? Just what has happened to the Grove of Aven and how can Hammer fix it and save the dryad who watches over the sacred area? These and many more questions are asked and answered this week!